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	<title>ECMMO Team Blog &#187; Kevin</title>
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	<link>http://blog.ecmmo.com</link>
	<description>MMORGP News, Tips, and Guides</description>
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		<title>Report: Square Enix working on PS3, Vista MMORPG</title>
		<link>http://blog.ecmmo.com/2009/10/30/report-square-enix-working-on-ps3-vista-mmorpg/</link>
		<comments>http://blog.ecmmo.com/2009/10/30/report-square-enix-working-on-ps3-vista-mmorpg/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 20:09:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[FFXI News]]></category>
		<category><![CDATA[MMORGP]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://blog.ecmmo.com/?p=36</guid>
		<description><![CDATA[Producer Hiromichi Tanaka tells Japanese news site about game, keeps mum  on specifics; says PSP Final Fantasy XI is possible&#8211;but unlikely.

Japanese news site Impress reports that Final Fantasy XI development  team leaders let slip some tidbits on their next-gen plans. While  talking up Treasures of Aht Urhgan&#8211;the game&#8217;s latest expansion&#8211;FFXI  producer [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Producer Hiromichi Tanaka tells Japanese news site about game, keeps mum  on specifics; says PSP Final Fantasy XI is possible&#8211;but unlikely.</p></blockquote>
<div>
<p>Japanese news site Impress reports that Final Fantasy XI development  team leaders let slip some tidbits on their next-gen plans. While  talking up Treasures of Aht Urhgan&#8211;the game&#8217;s latest expansion&#8211;FFXI  producer Hiromichi Tanaka commented that his team is now working on a  new massively multiplayer online role-playing game for Windows Vista and  the PlayStation 3. He also shared his thoughts on porting games to new  hardware, including bringing FFXI to the PS3 as well as the PlayStation  Portable.</p>
<p>Tanaka didn&#8217;t provide any details on his as-yet untitled game for Vista  and the PS3, perhaps holding something back for a formal announcement at  E3 in May. However, he did make some interesting comments about  developing for the Xbox 360 versus the PlayStation 3.</p>
<p>The Xbox 360 operating system shares enough similarities with Windows,  he said, so that porting the Windows version of FFXI to the 360 was a  fairly quick task. A PS3 version of FFXI, on the other hand, would  require redeveloping the game almost from scratch, a process that Tanaka  estimated would take two or three years.</p>
<p>As a result, FFXI will emphatically not be a launch title for the PS3.  In fact, Tanaka did not commit to bringing out FFXI for the PS3 at any  time. He feels that the resources required to port the game to the PS3  might be better invested in a new game that&#8217;s built from the ground up  for next-gen hardware&#8211;but his team has yet to make a final decision one  way or another.</p>
<p>Asked about FFXI on the PSP, Tanaka notes that although a fully playable  version of the game is probably not realistic, he could envision  enabling some functions&#8211;such as auctions and chat&#8211;for PSP users.  However, his team has not had time to work on a handheld version of the  game, and without evidence of overwhelming user demand, it seems  unlikely that it will happen.</p></div>
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		<item>
		<title>The ins and outs of chatlinks</title>
		<link>http://blog.ecmmo.com/2009/10/30/the-ins-and-outs-of-chatlinks/</link>
		<comments>http://blog.ecmmo.com/2009/10/30/the-ins-and-outs-of-chatlinks/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 20:05:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft Guide]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[chatlinks]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[enchanting]]></category>
		<category><![CDATA[epic-advice]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[guilds]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[item]]></category>
		<category><![CDATA[item-id]]></category>
		<category><![CDATA[itemlinks]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[mats]]></category>
		<category><![CDATA[professions]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[trade-channel]]></category>
		<category><![CDATA[useful]]></category>

		<guid isPermaLink="false">http://blog.ecmmo.com/?p=34</guid>
		<description><![CDATA[
I know &#8212; most of you will hear the word &#8220;chatlinks&#8221; and think of horrible  times in Trade channel where people are spamming the names of  abilities and items in different ways, from nonsense to offensive. But  chatlinking is a skill that isn&#8217;t talked about much, and there  definitely are place [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/10/chatlinkingaplenty-1256845120.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>I know &#8212; most of you will hear the word &#8220;chatlinks&#8221; and think of <a href="http://www.wow.com/2008/02/13/linking-quests-in-chat/">horrible  times in Trade channel</a> where people are spamming the names of  abilities and items in different ways, from nonsense to offensive. But  chatlinking is a skill that isn&#8217;t talked about much, and there  definitely are place where it&#8217;s useful (telling guild members about an  item that might help them, or linking an enchant to show what mats it  needs). So, <a href="http://epicadvice.com/questions/3147/how-do-you-chatlink-something-you-dont-have">encouraged  by this thread over on Epic Advice</a>, let&#8217;s run through a few of the  ways you can put links to items in the chat channel.</p>
<ul>
<li>First and foremost, we&#8217;ve always been able to link the names of  items by shift-clicking them &#8212; just open up a chat line by hitting  enter, and then shift-click anything in your inventory, and a clickable  link will appear in chat. This works in almost everything but &#8220;Say,&#8221; and  even then, the name will show up, it just won&#8217;t be clickable.</li>
<li>As you may have seen in the link above, <a href="http://wow.com/tag/patch-2.4">patch 2.4</a> made spells and  abilities linkable as well. You can also go into your professions  screens, and shift-click either the item (if you want to create a  clickable link for the created item) or the recipe that makes it (if you  want to show someone what mats are needed for a certain craftable  item). And quests are shift-clickable, too.</li>
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<li>Outside of the items and abilities you have access to, there are  also a number of addons that will serve up links for what you&#8217;re  looking for. <a href="http://wow.curse.com/downloads/wow-addons/details/atlasloot-enhanced.aspx">Atlasloot</a> is probably the most popular (and it&#8217;s actually a standalone database  of items with the extra bonus of being able to link them all), but there  are addons like <a href="http://www.wowinterface.com/downloads/info4550-FizzwidgetLinkerator.html">Linkerator</a> as well that are specifically designed to hook you up with links of all  the items you see.</li>
<li>Outside of even the game, <a href="http://www.wow.com/2007/12/03/wowhead-adds-new-item-links/">Wowhead  implemented a linking service</a> a while ago that lets you click a  button in your browser that then gives you some code to paste into your <em>WoW</em> chat panel. That way, you can link items without ever seeing them in  any game or database.</li>
<li>And if you want to get really crazy, you can jump into the API,  and create your own <a href="http://www.wowwiki.com/ItemString">itemStrings</a>,  which are small clippings of code that will return item information  from the<em> WoW</em> client. If you look at the Wowhead copy and paste  code, you can see these at work &#8212; they&#8217;ll require some coding knowledge  on your part (and some extra research to figure out how it all fits  together), but if you know how to create an itemString, the item ID of  the item you&#8217;re looking for, and how to output that out to the chat  channel, you can <a href="http://www.wowwiki.com/ItemLink">make links</a> of any item you want.</li>
</ul>
<p>That last one is pretty advanced &#8212; with the default system and the  addons linked above, you&#8217;ll probably be able to cover all of your item  linking needs anyway. A game like <em>WoW</em> is all about getting gear  &#8212; examining what you&#8217;ve got, finding out where more is, and getting  better wherever you can. A solid knowledge of how to link and share item  information will help you do just that.</p>
]]></content:encoded>
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		<title>Ready Check: Communication for raid leaders</title>
		<link>http://blog.ecmmo.com/2009/10/30/ready-check-communication-for-raid-leaders/</link>
		<comments>http://blog.ecmmo.com/2009/10/30/ready-check-communication-for-raid-leaders/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 20:03:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft Guide]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guide-to-raid-leading]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[raid-communication]]></category>
		<category><![CDATA[raid-guide]]></category>
		<category><![CDATA[raid-leader]]></category>
		<category><![CDATA[raid-leader-communication]]></category>
		<category><![CDATA[raid-leader-guide]]></category>
		<category><![CDATA[raid-leading]]></category>
		<category><![CDATA[raiding-guide]]></category>
		<category><![CDATA[raids]]></category>
		<category><![CDATA[wow-guide]]></category>
		<category><![CDATA[wow-guide-to-raid-leading]]></category>
		<category><![CDATA[wow-raid-leader]]></category>
		<category><![CDATA[wow-raiding]]></category>
		<category><![CDATA[wow-raids]]></category>

		<guid isPermaLink="false">http://blog.ecmmo.com/?p=32</guid>
		<description><![CDATA[


Ready Check is a  column focusing on successful raiding for the serious raider. Hardcore  or casual, Vault of Archavon or Ulduar, everyone can get in on the  action and down some bosses. 
One of the most difficult tasks any raid leader is going to face will be  one of communication. Communication [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-style: italic;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/10/communicate_icehowl.jpg" border="1" alt="" hspace="4" vspace="4" /><br />
</span></div>
<p><span style="font-style: italic;"><br />
<a href="http://www.wow.com/category/ready-check/">Ready Check</a> is a  column focusing on successful raiding for the serious raider. Hardcore  or casual, Vault of Archavon or Ulduar, everyone can get in on the  action and down some bosses. </span></p>
<p>One of the most difficult tasks any raid leader is going to face will be  one of communication. Communication is a complex, ugly issue. It can be  one of your strongest assets, but it can <em>equally</em> be your  biggest downfall. This is because communication operates on two levels.</p>
<p>First, there&#8217;s the obvious data-based communication. Things like &#8220;The  next boss is named Anub&#8217;arak&#8221; are data-based. It&#8217;s fact, unassailable,  and fairly meaningful. Almost everyone&#8217;s going to agree with  quantifiable information. You&#8217;re not going to round the corner of the  instance, and find something that&#8217;s <em>not</em> Anub&#8217;arak.
<div style="position: absolute; top: -999px;left: -999px; font-color: #fff; "><strong><a href="http://www.uswowgold.com" title="wow gold">wow gold</a></strong></div>
<p>Second, however, is &#8220;shadow&#8221; communication. This is a level of  communication that can be a great deal more complicated. In the absence  of quantifiable information, the recipient will &#8220;read into&#8221; your words a  whole series of meanings and concepts that you may not have intended.  For example, &#8220;This next boss is <a href="http://www.wow.com/tag/anubarak">Anub&#8217;arak</a>, so you should get  ready&#8221; can be interpreted as &#8220;Get ready <em>because we&#8217;re going right  now</em>&#8221; or &#8220;get ready by reading up on the boss strategies.&#8221; Now,  that&#8217;s a fairly hyperbolized example, but it&#8217;s a true one none-the-less.  We&#8217;ve all had experience with &#8220;I didn&#8217;t mean it like that&#8221; in our  lives.</p>
<p>One of the oldest business cliches is that &#8220;Workers don&#8217;t leave  companies, they leave supervisors.&#8221; While a raid leader isn&#8217;t a  supervisor in the same way as a business manager, some of the viable  tips from the corporate world can still apply to raiding life. Let&#8217;s  take a look after the jump at some simple tips to enhance communication.<br />
<span id="more-32"></span><br />
In the context of this post, I&#8217;m not necessarily talking about &#8220;on the  spot&#8221; communication, but the overall level of trust and engagement  between your raid leader and your raiders. This kind of meaningful  communication will enhance your raid&#8217;s trust and cohesion, and should  hopefully prove for a longer, more successful raid team.</p>
<p><strong>1. Pay attention to what your raiders tell you.</strong></p>
<p>Sure, it seems like a simple thing to understand when a team member  says, &#8220;I hate waiting around to find out if we have enough people to  raid.&#8221; That&#8217;s a fairly simple statement at the surface.</p>
<p>But if your raiders are saying that more than a few times in a row, then  you could be facing a more serious problem. Not only is their statement  true, but the repetition of that kind of complaint implies &#8220;I hate  waiting around <em>and I&#8217;m not going to do it much longer</em>.&#8221;</p>
<p>Be honest when you listen to your raiders. It&#8217;s easy to alt+tab and surf  the web when they&#8217;re talking to you, but resist that urge. Be present  and real in the conversation, and actually try and engage in what the  raider is telling you.</p>
<p><strong>2. Make time for each person in your group.</strong></p>
<p>It can be one hell of a task trying to talk to <em>every</em> active  raider in your raid group. Some simple napkin-math says that if you talk  to 24 raiders for 10 minutes a week, you&#8217;re looking at a 4 hour  commitment in raw communication. But, if you consider the standpoint  that your raiders are <em>also</em> spending their valuable time and  effort on the raid (maybe just as much as you), then 10 minutes a week  doesn&#8217;t seem unreasonable.</p>
<p>While you&#8217;ll probably have to find a middle ground, <a href="http://www.wow.com/2009/08/28/drama-mamas-venting/">taking  time to communicate</a> one-on-one with each of your raid members is  going to be key to their longevity with your raiding effort. It stresses  to <em>them</em> that you value their opinion and time, while allowing <em>you</em> the opportunity to satisfy the first tip: paying attention to what they  say.</p>
<p><strong>3. Ask engaging, maybe painful questions.</strong></p>
<p>Few raid leaders want to ask &#8220;Where are my biggest failures in the raid  as a leader, in your opinion?&#8221; It&#8217;s a pretty harsh pill to swallow if a <a href="http://www.wow.com/2009/09/25/drama-mamas-dealing/">raid  member opens up</a> and tells you where they think your weaknesses are.  But, still, you&#8217;re getting two things out of doing so.</p>
<p>Again, just like we said in #2, this communicates to the raider that you  value their opinion and knowledge. They&#8217;re trusting you with their time  and energy, so it seems fair to ask them whether they&#8217;re seeing a  return on that investment. It also channels purposeful, meaningful  feedback to you without having ugliness crop up in the middle of a raid.</p>
<p>The other thing you&#8217;ll get is another perspective. It&#8217;s not only  possible, but downright probable, that your raid&#8217;s going to have  perceptions and opinions different from your own. And while the raid  decisions are usually up to the raid leader, having another approach to  each problem will provide you <em>more</em> tools and <em>better</em> data to find your solutions.</p>
<p><strong>4. When you make decisions, communicate in a predictable way.</strong></p>
<p>Nothing frustrates team members more than finding out about decisions  from an unexpected source. If you usually communicate decisions on an  internet forum, it&#8217;s bad form to announce the information on Ventrilo  one night and leave it at that. You need to be consistent every time, to  reinforce what channels of communication you&#8217;re going to use.</p>
<p>If you announce raid lineups at the same time every week, your raid  members will know <em>that</em> is the day to check the forums. This  also provides you the opportunity to include <em>other</em> information  at the same time, insuring your raiders will actually encounter it.</p>
<p><strong>5. Be consistent about your message, goals, and values.</strong></p>
<p>If you&#8217;ve been saying for two weeks that you&#8217;re going to use DKP for a  loot system, but spend hours chatting about how a loot reel would be  pretty cool, you are guaranteed to confuse some of your raid members.</p>
<p>Sure, it seems somewhat restrictive to think that you have to monitor  what you&#8217;re saying even during &#8220;off times.&#8221; But you don&#8217;t stop being the  raid leader just because you&#8217;re not actively raiding. Your raid members  will continue to look to you for information and guidance. Be aware  that your communication will always be received, if your raiders are  capable of seeing it.</p>
<p><strong>6. Avoid surprises</strong></p>
<p>This is somewhat on the tertiary side of communications, since  expectations and surprises can be considered a leadership issue as much  as a communication issue. Still, the idea that you should avoid  &#8220;surprising&#8221; your raid members is a huge part of the &#8220;shadow&#8221;  communication I was talking about before.</p>
<p>Not only are surprises bad for morale (and thus an instant failure to  meet any existing expectation), they create a situation by which raiders  have to figure out <em>why</em> the surprise happened.</p>
<p>Have you spontaneously <a href="http://www.wow.com/2009/09/07/officers-quarters-guild-leader-loot-rage/#continued">changed loot rules</a>? In the absence of contrary  information, your raiders will wonder if maybe someone complained loudly  enough that you capitulated. Or, they might wonder if there&#8217;s a  statistical reason you changed your loot system, maybe to benefit  yourself.</p>
<p>Have you suddenly changed which instance you&#8217;re going to do? Your  raiders will speculate that maybe someone wasn&#8217;t pulling their own  weight. They&#8217;ll wonder if you lack the faith to go further in content.  Or, even worse, they might think you&#8217;re &#8220;bored&#8221; with them, and might  panic that you&#8217;ll leave for greener pastures.</p>
<p>Avoiding surprises means you never have to mitigate the stories people  make up for themselves.</p>
<p><strong>Summary</strong></p>
<p>Communication is pretty significant to any group. As you build your raid  group and try to extend its longevity, keeping these communication tips  should help you get a better, strong place. Good hunting out there.</p>
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		<title>Patch 3.3 PTR build 10571 details [Updated: Tier 10 relics]</title>
		<link>http://blog.ecmmo.com/2009/10/23/patch-3-3-ptr-build-10571-details-updated-tier-10-relics/</link>
		<comments>http://blog.ecmmo.com/2009/10/23/patch-3-3-ptr-build-10571-details-updated-tier-10-relics/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 15:56:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://blog.ecmmo.com/?p=19</guid>
		<description><![CDATA[
A new PTR for patch   3.3 has just been pushed through on the testing servers. Most of the   classes have seen some tweaks and changes. At first glance, the  biggest  winners (not whiners) appear to be mages and shadow priests.  Some other  big changes include the druid [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/09/andintoicecrown.jpg" alt="World of Warcraft Patch 3.3 PTR build 10571" /></div>
<p>A new PTR for <a href="http://www.wow.com/guide-to-patch-3-3">patch   3.3</a> has just been pushed through on the testing servers. Most of the   classes have seen some tweaks and changes. At first glance, the  biggest  winners (not whiners) appear to be mages and shadow priests.  Some other  big changes include the druid spell Rebirth dropping from a  20 minutes  cool down to a 10 minute cool down.</p>
<p>Oh and raid leaders, it seems anyone in the party can use raid marks   now. Joy!
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<p>Also, new Achievements have surfaced for Icecrown dungeons. Find out   what other adjustments were made after the jump.</p>
<p>Update: New glyph changes and a new Feat of Strength has been added.</p>
<p>Update 2: Tier 10 relics have been added to the bottom.</p>
<p><span id="more-19"></span></p>
<p><span id="more-33"> </span></p>
<p><strong>Companion Pets</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/55068//tooltip/js" href="http://db.mmo-champion.com/s/55068/" target="_blank">Mr. Chilly</a> is no longer named <a rel="http://db.mmo-champion.com/s/55068//tooltip/js" href="http://db.mmo-champion.com/s/55068/" target="_blank">Oswald</a> and got his old name back.</li>
</ul>
<p>Death Knight</p>
<p><strong>Unholy</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/55271//tooltip/js" href="http://db.mmo-champion.com/s/55271/" target="_blank">Scourge   Strike</a> has been revamped – An unholy strike that deals 50% of weapon   damage as Physical damage plus 400 (Shows as 40000 in the tooltip but   I’ll assume it’s a typo). In addition, for each of your diseases on  your  target, you deal an additional 25% of the Physical damage done as   Shadow damage.</li>
<li><a rel="http://db.mmo-champion.com/s/49194//tooltip/js" href="http://db.mmo-champion.com/s/49194/" target="_blank">Unholy Blight</a> now deals 10% of the damage done by Death Coil over 10 sec. (Down from   20%)</li>
</ul>
<p>Druid</p>
<p><strong>Restoration</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/51183//tooltip/js" href="http://db.mmo-champion.com/s/51183/" target="_blank">Gift of the   Earthmother</a> now increases your total spell haste by 2/4/6/8/10%</li>
<li><a href="http://www.wowhead.com/?spell=48477">Rebirth</a>: The   cooldown on this spell has been lowered from 20 minutes down to 10   minutes. Cannot be used in Arenas.</li>
</ul>
<p><strong>Glyphs</strong></p>
<p><strong> </strong></p>
<ul>
<li>Glyph of Rapid Rejuvenation – Your haste now reduces the time   between the periodic healing ticks of your Rejuvenation spell.</li>
</ul>
<p>Hunter</p>
<p><strong>Pet</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/61681//tooltip/js" href="http://db.mmo-champion.com/s/61681/" target="_blank">Culling the   Herd</a> – When your pet’s Claw, Bite, or Smack ability deals a critical   strike, you and your pet deal 1/2% increased damage for 10 sec.</li>
<li>Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.   Cannot be used in Arenas.</li>
</ul>
<p>Mage</p>
<p><strong>Fire</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/12873//tooltip/js" href="http://db.mmo-champion.com/s/12873/" target="_blank">Improved   Scorch</a> now increases spell critical strike chance against the target   by 5% but no longer stacks. (Up from 1%, Stacks up to 5)</li>
</ul>
<p><strong>Ice</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/31669//tooltip/js" href="http://db.mmo-champion.com/s/31669/" target="_blank">Frozen Core</a> now also causes your Ice Lance criticals to reduce the cast time of   your next Frostbolt or Frostfire Bolt by 0.4/0.7/1 sec.</li>
</ul>
<p><strong>Glyphs</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/56371//tooltip/js" href="http://db.mmo-champion.com/s/56371/" target="_blank">Glyph of   Improved Scorch</a> is now named <a rel="http://db.mmo-champion.com/s/56371//tooltip/js" href="http://db.mmo-champion.com/s/56371/" target="_blank">Glyph of   Scorch</a> and Increases the damage of your Scorch spell by 20%.</li>
<li><a rel="http://db.mmo-champion.com/s/70937//tooltip/js" href="http://db.mmo-champion.com/s/70937/" target="_blank">Glyph of   Eternal Water</a> – Your Summon Water Elemental now lasts indefinitely,   but your Water Elemental can no longer cast Freeze.</li>
</ul>
<p>Paladin</p>
<p><strong>Protection</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/53530//tooltip/js" href="http://db.mmo-champion.com/s/53530/" target="_blank">Divine   Guardian</a> now also reduces the damage your party and raid members   take by 20% when Divine Sacrifice is active.</li>
<li><a rel="http://db.mmo-champion.com/s/64205//tooltip/js" href="http://db.mmo-champion.com/s/64205/" target="_blank">Divine   Sacrifice</a> – 30% of all damage taken by party members within 30 yards   is redirected to the paladin (up to a maximum of 40% of the Paladin’s   health times the number of party members). Redirected damage is reduced   by 50% before injuring the Paladin. Lasts 10 sec.</li>
</ul>
<p><strong>Priest</strong></p>
<p><strong>Discipline</strong></p>
<p><strong> </strong></p>
<ul>
<li><a href="http://www.wowhead.com/?spell=48066">Power Word: Shield</a> – This spell can now be cast on non-raid/party friendly targets.</li>
</ul>
<p><strong>Shadow</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/15473//tooltip/js" href="http://db.mmo-champion.com/s/15473/" target="_blank">Shadowform</a> now let the periodic damage of your Shadow Word: Pain, Devouring   Plague, and Vampiric Touch spells benefit from haste.</li>
<li><a href="http://www.wowhead.com/?spell=15286">Vampiric Embrace</a>:   This ability is now provides a 30-minute buff that cannot be dispelled,   instead of a target debuff.</li>
<li><a href="http://www.wowhead.com/?spell=63627">Improved Devouring   Plague</a>: This spell now deals 10/20/30% of its total periodic effect   instantly, up from 5/10/15%.</li>
</ul>
<p><strong>Glyphs</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/55687//tooltip/js" href="http://db.mmo-champion.com/s/55687/" target="_blank">Glyph of Mind   Flay</a> now Increases the damage done by your Mind Flay spell by 10%   when your target is afflicted with Shadow Word: Pain.</li>
<li><a rel="http://db.mmo-champion.com/s/55681//tooltip/js" href="http://db.mmo-champion.com/s/55681/" target="_blank">Glyph of   Shadow Word: Pain</a> changed to – The periodic damage ticks of your   Shadow Word: Pain spell restore 1% of your base mana.</li>
<li><a rel="http://db.mmo-champion.com/s/56174//tooltip/js" href="http://db.mmo-champion.com/s/56174/" target="_blank">Glyph of   Shadow</a> now increase your spell power by 30% of your spirit for 10   sec. (Up from 10%)</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?spell=20608">Reincarnation</a>: The   cooldown on this spell has been lowered from 60 minutes down to 50   minutes (<a href="http://www.wowhead.com/?spell=16209">Improved   Reincarnation</a> will continue to lower the cooldown by 10/20 minutes).</li>
</ul>
<p><strong>Warlock</strong></p>
<p><a href="http://www.wowhead.com/?spell=47884"><strong> </strong></a></p>
<p><a href="http://www.wowhead.com/?spell=47884"><strong> </strong></a></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a href="javascript:void(0);/*1255474183163*/">Create Soulstone</a>:   The cooldown on this spell and duration of its buff have been lowered   from 30 minutes down to 15 minutes. Cannot be used in Arenas.</li>
<li><a href="http://www.wowhead.com/?spell=63158">Decimation</a>:   Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that   is at or below 35% health, the cast time of Soul Fire is reduced by   20/40% for 8 seconds. Soul Fires cast under the effect of Decimation   cost no shards.</li>
<li><a href="http://www.wowhead.com/?spell=47247">Molten Core</a>:   Redesigned. Shadow spells and damage-over-time effects have a 12% chance   to increase the damage done by Incinerate by 5/10/15% and Soul Fire by   4/7/10% for 12 seconds. In addition, Molten Core now has a new spell   effect.</li>
</ul>
<p><strong>Affliction</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/54038//tooltip/js" href="http://db.mmo-champion.com/s/54038/" target="_blank">Improved   Felhunter</a> now gives your Felhunter 8% (up from 4%) of its maximum   mana each time it hits with Shadow Bite and the cooldown on that ability   is reduced by 2 sec.</li>
</ul>
<p><strong>Destruction</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/17962//tooltip/js" href="http://db.mmo-champion.com/s/17962/" target="_blank">Conflagrate</a> now deals damage equal to 60% of your Immolate or Shadowflame and   causes 20% additional damage over 6 sec.</li>
</ul>
<p><strong>Glyphs</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/63320//tooltip/js" href="http://db.mmo-champion.com/s/63320/" target="_blank">Glyph of Life   Tap</a> now also procs from Dark Pact.</li>
</ul>
<p>Warrior</p>
<p><strong>Glyphs</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><a rel="http://db.mmo-champion.com/s/58382//tooltip/js" href="http://db.mmo-champion.com/s/58382/" target="_blank">Glyph of   Victory Rush</a> now affects any target. (Old – Only targets above 70%   health)</li>
</ul>
<p><strong>Achievements </strong></p>
<p><strong>Icecrown Citadel: The Frozen Throne</strong></p>
<ul>
<li>Storming the Citadel – Defeat the first four bosses in Icecrown   Citadel in 10-player mode.</li>
<li>The Frostwing Halls – Defeat the bosses of The Frostwing Halls in   Icecrown Citadel in 10-player mode.</li>
<li>The Plagueworks – Defeat the bosses of The Plagueworks in Icecrown   Citadel in 10-player mode.</li>
<li>The Crimson Hall – Defeat teh bosses of The Crimson Hall in Icecrown   Citadel in 10-player mode.</li>
<li>The Frozen Throne – Defeat the Lich King in Icecrown Citadel in   10-player mode.</li>
<li>Fall of the Lich King – Defeat every boss in Icecrown Citadel in   10-player mode.</li>
<li>It’s a Trap! – Survive the Ice Jets in Icecrown Citadel in 10-player   mode.</li>
<li>Unboned – Defeat Lord Marrowgar without anyone taking damage from   Bone Cyclone in 10-player mode.</li>
<li>Thirty One – Defeat X of Lady Deathwhisper’s adds with her bombs and   then defeat Lady Deathwhisper in 10-player mode.</li>
<li>I’m on a Boat – Claim victory in the Gunship Battle in which every   raid member visits the enemy gunship only once in 10-player mode.</li>
<li>I’ve Gone and Made a Mess – Defeat the Deathbringer with fewer than X   raid members suffering from Garrote in 10-player mode.</li>
<li>Dances with Oozes – Defeat Rotface without exploding any oozes in   10-player mode.</li>
<li>Once Bitten, Twice Shy – Defeat the Blood Queen while having been a   vampire in 10-player mode.</li>
</ul>
<p><strong>Icecrown Citadel: The Frozen Halls</strong></p>
<ul>
<li>Icecrown: The Forge of Souls – Defeat the bosses in Icecrown: The   Forge of Souls</li>
<li>Icecrown: The Pit of Saron – Defeat the bosses in Icecrown: The Pit   of Saron</li>
<li>Icecrown: The Halls of Reflection – Defeat the bosses in Icecrown:   The Halls of Reflection</li>
</ul>
<p><strong>Icecrown Citadel: The Frozen Halls (Heroic)</strong></p>
<ul>
<li>I Feel Good – Defeat Bronjahm in The Forge of Souls on Heroic   Difficulty without letting him cast his big spell.</li>
<li>Three Faced – Defeat the Devourer of Souls in The Forge of Souls on   Heroic Difficulty after having interrupted his big nuke.</li>
<li>Don’t Let it Go to Eleven – Defeat Forgemaster Garfrost in The Pit   of Saron on Heroic Difficulty before he gets 11 stacks.</li>
<li>Don’t Look Up – Clear the hallway before Scourgelord Tyrannus in The   Forge of Souls on Heroic Difficulty without anyone taking icicle   damage.</li>
<li>We’re Not Retreating; We’re Advancing in a Different Direction –   Escape from the Lich King in under two hours and eleven seconds.</li>
</ul>
<p><strong>User Interface</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Non spell-based tracking now persists through logout.</li>
<li>Any party member may mark raid targets.</li>
<li>Users will be warned when their talents are reset due to a new   patch.</li>
<li>“/Settitle” command has been added.</li>
<li>Instant quest text is on by default.</li>
<li>“Tentative” status added for calendar responses.</li>
<li>Players below level 10 may not join raids.</li>
<li>Ignore list expanded to 50 to match the friends list.</li>
<li>Unit frames added for special encounters.</li>
<li>Interface element added next to the mini-map to show what dungeon   you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).</li>
<li>Experience earned for a quest will display in the Quest Rewards   section.</li>
<li>Confirmation box added when buying stable slots.</li>
<li>Macro Changes</li>
</ul>
<p>Symbol “@” added as a synonym for “target=”;. For example, “/cast   [@focus] Flash Heal”.</p>
<p>New macro conditionals: “vehicleui” (if the player has a vehicle UI) and   “unithasvehicleui” (if the target of the macro has a vehicle UI).</p>
<p><strong>Character and Creature Nameplates</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>The range at which players can see nameplates has been significantly   expanded.</li>
<li>You can no longer see nameplates through objects which block line of   sight.</li>
</ul>
<p>As long as you are able to peer through the doorway of a room, you   will see nameplates of characters and creatures in that room.</p>
<p>Pillars and bridges in Arenas will not hide friendly or enemy   nameplates.</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Totem nameplates can be toggled off under “PRODUCTION” settings via   “Interface Options” on the test realms.</li>
<li>Instead of nameplates for large groups of players or creatures   trying to sort themselves, they will now overlap. This functionality can   be toggled off under “PRODUCTION” settings via “Interface Options” on   the test realms.</li>
</ul>
<p><strong>Addon Author Changes</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>“registerForClicks” added to xml buttons.</li>
<li>“MouseIsOver” has been converted to a “C” function for increased   efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).</li>
<li>When an addon file is loaded, the addon name and an addon table are   passed to the file through ‘…’. The same addon table is passed to every   file loaded by a particular TOC file (example at the top of a Lua  file:  “local addonName, addonTable = …;”.</li>
<li>“motionScriptsWhileDisabled” attribute added to buttons. This allows   “OnEnter”; and “OnLeave”; to fire while the button is disabled.</li>
<li>“GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0   is returned if no texture file is associated with the texture.</li>
<li>You can now query for a list of completed quests with   “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event,   and call “GetQuestsCompleted(&lt;luatable&gt;)”.</li>
</ul>
<p><br style="font-weight: bold;" /><span style="font-weight: bold;">Feat   of Strength</span></p>
<ul>
<li>It’s Over Nine Thousand!: Earn more than 9000 achievement points.</li>
</ul>
<p><span style="font-weight: bold;">Tier 10 relic additions</span></p>
<p><strong>Death Knight </strong></p>
<ul>
<li>DPS – Your Obliterate, Scourge Strike, and Death Strike abilities   grant 73 Strength for 15 sec. Stacks up to 5 times.</li>
<li>Tank – Your Rune Strike ability grants 44 dodge rating for 15 sec.   Stacks up to 5 times.</li>
</ul>
<p><span style="font-weight: bold;">Druid</span></p>
<ul>
<li>Balance – The periodic damage from your Insect Swarm and Moonfire   spells grants 44 critical strike rating for 15 sec. Stacks up to 5   times.</li>
<li>Feral – The periodic damage from your Lacerate and Rake abilities   grats 44 Agility for 15 sec. Stacks up to 5 times.</li>
<li>Restoration – The periodic healing from your Rejuvenation spell   grants 32 spell power for 15 sec. Stacks up to 8 times.</li>
</ul>
<p><strong>Paladin</strong></p>
<ul>
<li>Holy – Your Holy Shock spell grants 85 spell power for 15 sec.   Stacks up to 3 times.</li>
<li>Protection – Your Shield of Righteousness ability grants 73 dodge   rating for 15 sec. Stacks up to 3 times.</li>
<li>Retribution – Your Crusader Strike ability grants 44 Strength for 15   sec. Stacks up to 5 times.</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Elemental – Your Earth Shock, Flame Shock, and Frost Shock spells   grant 73 critical strike rating for 15 sec. Stacks up to 3 times.</li>
<li>Enhancement – Your Stormstrike ability grant 146 attack power rating   for 15 sec. Stacks up to 3 times.</li>
<li>Restoration – Your Riptide spell grants 85 spell power for 15 sec.   Stacks up to 3 times.</li>
</ul>
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		<title>Welcome to ECMMO, We serve you sincerely</title>
		<link>http://blog.ecmmo.com/2009/10/20/welcome-to-ecmmo-we-serve-you-sincerely/</link>
		<comments>http://blog.ecmmo.com/2009/10/20/welcome-to-ecmmo-we-serve-you-sincerely/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 10:50:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[MMORGP]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.ecmmo.com/?p=4</guid>
		<description><![CDATA[In the future we will share some feelings and experiences in this weblog, And share some of the details of the game, As well as some game equipment items and gold purchased by the guidance, Welcome to exchange your experience here.
I am sure that many of my friends like to play World of Warcraft, this [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em><strong>In the future we will share some feelings and experiences in this weblog, And share some of the details of the game, As well as some game equipment items and gold purchased by the guidance, Welcome to exchange your experience here.</strong></em></p></blockquote>
<p>I am sure that many of my friends like to play World of Warcraft, this game is full of infinite charm. Many people who played the game told me that when he was playing this game it could not get interested in other games anymore. Without WOW,Nothing catches they fancy.</p>
<p>Exactly, WOW have too many interesting place, the beautiful game screen, gorgeous skills, engaging plot, endless task, the Boss difficult challenges, the drastic PVP, the perfect team.
<div style="position: absolute; top: -999px;left: -999px; font-color: #fff; "><strong><a href="http://www.uswowgold.com" title="wow gold">wow gold</a></strong></div>
<p>Of course, in game ,you choose your character, then upgrade your levels is a very difficult job, but when you also need to take care of your work at the day time, then even less time to upgrade your lovely character . Often and often, we all need enough gold from the game to play well this game, such as upgrade the professional skills, purchase raid herbs, mining. Change your talents, Enchant weapons, equipment, inlaid stones, etc., then this time you can think of the <strong>ECMMO</strong>, we have to resolve these bother for you, go <strong>www.ECMMO.com</strong> purchase price discount gold, both fast and concessions, and absolutely reliable. We also offer the upgrade your character services to meet your needs. We are happy to cooperate with you a long time. I wish you enjoy the game.</p>
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